- Caliber Dictates Armor Penetration: Bullet caliber and ammo sub-type determine penetration through enemy armor classes (Tier 1–5). In Update 0.7.0, shotguns apply a maximum of one bleed effect per shot instead of per pellet.
- 300+ Attachment Customization: Every firearm features modular modification points (stocks, magazines, optics, muzzle devices, grips). Update 0.7.0 added a 30-round magazine for the Thread Cutter and expanded stock compatibility across Bahadir, MK-47, 74u, and Borealis families.
- Durability, Jams & 30% Explosion Threshold (Update 0.7.0): In Update 0.7.0, weapon durability was significantly increased across almost the entire arsenal, with many rifles lasting twice as many shots per durability point. Hard jamming at 10% durability was reduced from 45% to 33%, and catastrophic weapon explosions only occur below 30% durability (previously 50%).
- Secondary Weapon (Sidearm) BIS Selection: To preserve primary rifle durability against minor mutants, carry an efficient sidearm (PM Nikolay PB for silence, Leon 1895 Short for +50% stopping power, or Bahadir 918 Short for 15 shots/point longevity).
Interactive Firearms Catalog (18 Verified)
Use the category filters or instant search bar below to filter guns by class, caliber, or tactical role.
AK-74M Izhmash
The definitive post-Soviet workhorse. Fires controllable 5.45mm rounds with high velocity and cheap ammo abundance.
AS Val Special Recon
Integrally suppressed special-purpose rifle. Subsonic 9x39mm rounds punch clean through heavy Tier-4 ceramic plates at close-to-medium quarters.
AKS-74U "Krinkov"
Compact carbine variant favored by stalkers navigating claustrophobic ruin stairwells. Snappy ADS speed with noticeable muzzle flash.
M4A1 Western Carbine
Imported NATO carbine with unparalleled modularity and laser-flat recoil. High repair cost and rare ammo.
AKM Classic
Heavy Soviet caliber designed to break bone and penetrate concrete barricades. Heavy kick requires burst discipline.
SA58 / FAL Paratrooper
Heavy semi/full battle rifle that delivers devastating kinetic impact against armored ex-military wardens and mutant brutes.
PP-19 Bizon Helical
Features a massive 64-round helical cylinder. Low per-bullet damage compensated by endless suppressing fire against unarmored mutant swarms.
MP5A3 Submachine Gun
Legendary roller-delayed blowback system offering pinpoint accuracy and practically zero horizontal dispersion.
PPSh-41 "Papasha"
Relic of the Great War that chews through high-velocity Tokarev rounds at 1,000 RPM. Melts soft targets instantly.
TOZ-34 Over/Under
Every scavenger’s first faithful companion. Double-barrel instant double-tap delivers 260 damage at point-blank range.
Saiga-12K Tactical Semi-Auto
Magazine-fed semi-automatic combat shotgun built on the AK platform. Demolishes elite mutated monstrosities in seconds.
MP-133 Pump Action
Rugged pump shotgun that never jams even when dipped in toxic marsh mud. Highly reliable early-game defense.
Mosin-Nagant 1891/30 Sniper
Bolt-action rifle renowned for extreme bullet velocity and one-shot headshot lethality on human snipers.
SVD Dragunov DMR
Semi-automatic designated marksman rifle. Rapidly puts down fortified guard towers and patrol squads from beyond visual range.
VSS Vintorez Sniper Carbine
The holy grail of covert marksmen. Fires heavy armor-piercing subsonic rounds with zero sonic boom.
Makarov PM Standard
Pocket-sized emergency sidearm. 0.73 kg carry weight means zero stamina penalty. Keep it loaded for when your main gun clicks empty.
TT-33 Tokarev Service Pistol
High chamber pressure gives the 7.62x25mm cartridge astonishing penetration through basic Kevlar vests.
Stechkin APS Machine Pistol
Full-automatic select-fire sidearm. When fitted with its wooden holster-stock, functions as an ultra-compact submachine gun.
Ammunition Ballistics & Penetration Matrix
In Scavland, armor protects targets based on 5 discrete resistance tiers. Choosing the proper cartridge determines whether a bullet punches through enemy body armor or ricochets harmlessly.
| CALIBER | STANDARD ROUNDS | ARMOR PEN TIER | BASE DAMAGE | BLEED CHANCE | BEST TACTICAL USE |
|---|---|---|---|---|---|
| 5.45x39mm | 7N6 / 7N10 (PP) / 7N22 (BP) |
Tier 3 | Moderate (42) | 35% | Standard general-purpose infantry caliber. High velocity, laser-flat trajectory, abundant loot. |
| 7.62x39mm | M43 Surplus / BP Armor Piercing |
Tier 4 | High (54) | 45% | Heavy kinetic barrier penetrator. Punches through wooden fences and thin sheet metal cover. |
| 9x39mm Subsonic | SP-5 Sniper / SP-6 Armor Piercing |
Tier 5 | Very High (58 - 75) | 50% | Endgame stealth raids. Completely silent with suppressors and ignores Tier-4 body armor. |
| 7.62x54mmR | LPS / 7N1 Sniper / 7N14 AP |
Tier 5 | Extreme (96 - 110) | 65% | Heavy sniper rounds. One-hit kill potential to the head against all humanoid enemies. |
| 9x19mm Parabellum | PSO / 7N21 High Pressure |
Tier 2 | Low-Medium (34) | 25% | Bunker swarms, mutant packs, and light reconnaissance sidearm ammunition. |
| 12-Gauge | 00 Buckshot / Lead Slug / Flechette |
Tier 2 | Devastating (115 - 130) | 70% | Close-quarters door breaching, clearing blind corners, and staggering massive mutants. |
300+ Attachment Customization System
Scavland’s weapon bench allows modular replacement of muzzle devices, optics rails, ergonomic foregrips, drum magazines, and folding buttstocks. Below are representative high-impact attachments verified in Early Access:
| SLOT | ATTACHMENT NAME | PRIMARY EFFECT | RECOIL IMPACT | COMPATIBILITY | STALKER TIP |
|---|---|---|---|---|---|
| Muzzle | PBS-4 5.45mm Suppressor | Reduces firing sound signature by 75%; eliminates night muzzle flash. | -8% Vertical Kick | AK-74M, AKS-74U | Essential for avoiding horde alarms during night raids. |
| Muzzle | DTK-2 Muzzle Brake & Compensator | Aggressively vents propellant gases upward to pull barrel down. | -22% Vertical Recoil | AK-74M, AKM | Best in slot for full-auto firefights against armored squads. |
| Optics | Kobra EKP-1S-03 Reflex Sight | Wide open optic hood with 4 selectable reticle styles (dot, chevron, cross). | Neutral | All Soviet Dovetail Mounts (AK, SVD, Saiga) | Top tier CQB optic for quick acquisition inside dark bunker corridors. |
| Optics | PSO-1 4x Sniper Scope | Includes built-in 1.7m stadiametric rangefinder and glowing illuminated chevron. | Neutral | SVD Dragunov, AK-74M, AS Val | Allows exact range calculation without exposing yourself to counter-sniper fire. |
| Grips & Rails | Zenitco RK-0 Angled Foregrip | Reinforced CNC aluminum ergonomic grip that steadies rapid follow-up shots. | -14% Horizontal Kick | Picatinny Rail Handguards | Eliminates side-to-side rifle drift during sustained bursts. |
| Magazines | 60-rnd Quad-Stack 5.45x39mm Casket Mag | Doubles standard magazine capacity without increasing weapon slot height. | +2% Steady Weight | AK-74M, AKS-74U | Invaluable during extraction countdowns against relentless mutant waves. |
| Stocks | PT-1 Zenitco "Klassika" Telescopic Stock | Foldable aircraft-grade aluminum stock with adjustable cheek pad elevation. | -18% Overall Recoil | Folding AK Platform | The ultimate endgame stock modification for precision assault rifles. |
Durability, Jam Probability & Field Repairs (Update 0.7.0)
In Update 0.7.0, weapon durability was significantly increased across almost the entire arsenal. Maintaining your firearms remains crucial, but gun upkeep is far less punishing:
Pristine Condition
0% jam chance. Maximum bullet velocity and pinpoint accuracy. Glue and Gun Lube can be used from 80% durability (previously 85%) for routine maintenance.
Field Serviceable
Cleaning Rods and Field Repair Kits can be used from 70% durability (previously 75%) without needing a workbench station.
Fouled Chamber & Jams
Weapon jamming begins later in Update 0.7.0. At 10% durability, hard-jam chance has been reduced from 45% down to 33%.
Catastrophic Explosion Risk
Guns can now explode below 30% durability instead of 50%. Gun and Armor Repair Kits can now be used regardless of equipment damage condition.
Field Maintenance Checklist & Repair Kit Loot Tiers:
- Universal Repair Kits (Update 0.7.0): Gun and Armor Repair Kits now function at any durability percentage. World loot tiers: Tattered/Scrap (Rare), Scavenger/Basic (Very Rare), Advanced/Expert/Medium/Heavy (Ultra Rare).
- Maintenance Consumables: Gun Cleaning Rods require Gun Lube. Gun Field Tools no longer require Gun Lube (Update 0.6.0).
- Safehouse Workbenches: Added to all four forward outposts (Arcadia, Mechanist Base, Mudlark Camp, Microrayion) in Update 0.7.0 alongside central Zalesye.
Secondary Weapon (Sidearm) BIS Tactical Comparison
Carrying a dedicated secondary sidearm is vital to preserve high-caliber primary ammunition and rifle durability during routine exploration. Below are verified sidearm choices tailored for specific tactical roles:
| SIDEARM | CALIBER | TACTICAL ROLE | SHOTS / DURABILITY POINT | UPDATE 0.7.0 ADVANTAGE |
|---|---|---|---|---|
| PM Nikolay PB | 9x18mm | Stealth Infiltration (BIS) | 8 shots/pt | Integrated suppressor eliminates audio bloom; accuracy boosted to 35, damage bonus +10%. |
| Leon 1895 Short | 7.62x38mmR | Stopping Power & Mutants (BIS) | 8 shots/pt | +50% projectile damage bonus, fire rate boosted to 75; lethal against charging beasts. |
| Bahadir 918 Short | 9x18mm | Raid Longevity & Economy (BIS) | 15 shots/pt | High 15 shots per point durability; accuracy 37 and range 17 for reliable budget clears. |
| Bortovka Tinker | 9x18mm | Emergency Panic Burst | 6.67 shots/pt | Machine pistol burst capability; effective for fast indoor room clearance when primary jams. |