Systems index
The
systems.
A reference layer for the things you control: gear, jobs, factions, crafting and trade. Mechanics stay labelled until tested.

Gear · Official
Weapons & attachments
How to think about Scavland weapons, gear and attachment choices without pretending unverified stats are final.
Read field notes
Progression · Official
Quests & contracts
Understand the difference between story objectives, side work and repeatable jobs before you commit supplies or reputation.
Read field notesProgression · Official
Factions & reputation
A source-labelled overview of faction decisions, NPC relationships and reputation questions in Scavland.
Read field notesSystems · Official
Crafting & trading
A practical starting point for crafting, traders and resource decisions based on the official game loop.
Read field notes