Early Access Update 0.8.0 & Hotfix 0.8.8 Verified Baseline

Scavland Factions & 9 Named Traders

Comprehensive intelligence directory of the 10 survivor factions across Zalesye: territories, 9 verified settlement merchants, exclusive gear, and Raisa diplomatic reconciliation.

Evidence: Official Steam announcements & community reports · Update 0.8.0 / Hotfix 0.8.8
Neutral settlement safehouse and faction outpost in Scavland
Neutral survivor settlement safehouse and trading stalls in Zalesye
Armed faction checkpoint in Zalesye
Fortified checkpoint manned by armed faction sentries
Faction Scope, Combat Armor & Trader Baseline (Update 0.8.0 Verified)
  • Faction Armor Penetration (Update 0.8.0): Human enemies now wear armor (ballistic / slash): Gunners 45% / 40% (Health 70 → 50), Mechanists and Palatines 20% / 20%, Vultures 15% / 15%, Bandits 10% / 10%, and Rada 10% / 20%. AP rounds subtract up to 50% armor, making caliber selection vital.
  • Journal Map NPC Pins (Update 0.8.0): NPCs appear as pins on your Journal Map once you get close to them or talk to them. Zoom in and hover over a pin to inspect their name.
  • Dogface NPC & Fast Travel (Update 0.8.0): Introduces Dogface and his quest "On the Road", unlocking the Dogface Rides transit network across 6 wasteland stops (Arcadia, the Mire, Sontse Station, Microrayon, North Pier, Quarry Settlement).
  • 11 Named Traders & Rank Payouts: Zhivan, Vesna, Nadja, Grigory, Volodymyr, Bogdan, Petar, Yefim, Alexei, Anatoly, and Raisa. Traders pay an additional 5% sell value per Trader Rank (Update 0.7.0). Volodymyr maintains ZERO reputation requirement on all goods.
  • Raisa Reconciliation: If standing drops below -300 Rep, visit diplomat Raisa at the Neutral Chapel. Under Hotfix 0.7.2, Raisa can offer follow-up jobs immediately without waiting for current jobs to finish.

6 Confirmed Act I Factions

These organizations control Zalesye's central outposts, contracts, and resource trade in Early Access:

Guarded Alignment Act I Interactive

Rada Council (Rada)

Territory: Central Administrative Sector & Safe Enclave

The bureaucratic and military remnant of the pre-Mist regional council. They control key infrastructure, central checkpoints, and state ammunition stocks.

Core Ideology: Restoration of strict pre-incident rule of law, centralization of all recovered Soviet technology, and eradication of unaligned scavengers.
Exclusive Gear / Trade:
Official Rada Officer Armband, Tier-4 Body Armor Vest, 5.45x39mm 7N22 BP Ammunition crates
Conflict & Reconciliation:
Attacking Rada patrols triggers high-bounty hunter ambushes on paved highways. Raisa can broker a truce for substantial technological scrap.
Neutral Alignment Act I Interactive

The Commonfolk Union (Commonfolk)

Territory: Crossroads Village & Agricultural Outposts

Decentralized mutual-defense collective formed by everyday survivors, farmers, scavengers, and mechanics trying to subsist away from faction wars.

Core Ideology: Pragmatic survival, community mutual aid, barter economy, and shared access to clean water wells.
Exclusive Gear / Trade:
Quilted Padded Stalker Jacket, Improvised Backpack Frames, Low-cost Purified Water filtration recipes
Conflict & Reconciliation:
Extremely forgiving. Stealing from their storage bins lowers reputation, easily restored through trade donations to Grigory.
Ideological Alignment Act I Interactive

The Mist Acolytes (Acolytes)

Territory: Irradiated Wetlands & Anomaly Field Shrines

A secretive quasi-religious cult obsessed with the radioactive green fog. They view the Mist as a purifying evolutionary event rather than a disaster.

Core Ideology: Sacred symbiosis with anomalous radiation. They harvest glowing mutant flora and craft esoteric chemical compounds.
Exclusive Gear / Trade:
Cultist Gas Hood (Max Chem Resistance), Organic Stimulant Salves, Anomaly Resonance Beacons
Conflict & Reconciliation:
Attacking Acolyte shrines makes their territory lethal—they will snipe you with silenced rifles while you struggle in toxic fog.
Neutral Alignment Act I Interactive

Mechanists Guild (Mechanists)

Territory: Industrial Railway Depot & Metal Workshop

Pragmatic engineers, machinists, and gunsmiths who hoard machine tools, welding equipment, and technical schematics from abandoned factories.

Core Ideology: Engineering sovereignty. They believe only proper industrial maintenance, weapon blueprint recovery, and electrical power will rebuild Zalesye.
Exclusive Gear / Trade:
Gunsmith Toolsets, High-durability Barrel Liners, Precision CNC Muzzle Brakes (DTK-2)
Conflict & Reconciliation:
Refusing their repair contracts increases repair costs across all affiliated workshops by 30%.
Guarded Alignment Act I Interactive

Palatines Executive Security (Palatines)

Territory: Bunker 02 Perimeter & Radio Relay Tower

Corporate and oligarchic private security contractors deployed before the collapse. Highly disciplined, ruthlessly pragmatic, and equipped with Western gear.

Core Ideology: Securing classified research documents, containment of genetic mutations, and guarding high-value extraction corridors.
Exclusive Gear / Trade:
SA58 Paratrooper Battle Rifle, Crye Precision Heavy Helmets, 60-rnd NATO Casket Magazines
Conflict & Reconciliation:
Extremely hostile if triggered. They use thermal optics and patrol in three-man fireteams.
Mercenary Alignment Act I Interactive

Gunners Syndicate (Gunners)

Territory: Quarry Ruins & Old Factory Perimeters

Hardened mercenary syndicate that operates on a strictly transactional basis. If you have rubles or rare ammo, they are your best friends; if not, you are prey.

Core Ideology: Pure profit, mercenary contracts, heavy firepower dominance, and territorial tribute collection.
Exclusive Gear / Trade:
Saiga-12K Custom Tactical Breacher, 40-rnd Molot RPK Magazines, Heavy Frag Grenades
Conflict & Reconciliation:
High. Failing or abandoning a Gunner contract marks you as a debt defaulter with roaming hit-squads.

The Named Settlement Traders

The official 0.6.0 patch notes name eleven traders operating across the settlements and describe how each specialises. Below are their trading niches, stock peculiarities, and critical player buying decisions:

Looking for Specific Merchant Prices & Barter Rates?

For exact trader buy/sell multipliers (such as Zhivan's 140% for common junk or Bogdan's +40% on mutant parts), Volodymyr's zero-reputation Crossroads annex location, and the 50,000 Ruble village stash expansion, explore our dedicated guide.

View Trader Prices Guide →
TRADER LOCATION PRIMARY INVENTORY CRITICAL STOCK NOTES REP GATE
Volodymyr The Unrestricted Trader Crossroads Safehouse Annex
  • Makarov PM
  • AKS-74U Basic
  • 9x18mm / 5.45mm Standard Surplus
  • Canvas Backpack
CRITICAL VALUE: 100% of Volodymyr’s inventory has ZERO Rank/Reputation requirement. Essential refuge for early progression or players with ruined faction standing. NO RANK REQ
Nadja Hardware & Machine Parts Purveyor Mechanists Railway Workshop
  • Box of Steel Screws
  • Recoiling Springs
  • Gun Cleaning Solvent
  • Blowtorch Fuel
BUILD 0.6.3 UPDATE: Developers significantly boosted Nadja’s screw (Screws) inventory to ease safehouse workbench construction bottlenecks. Rep Gated
Bogdan Mutant Parts Buyer Settlement traders
  • Mutant parts
CRITICAL NOTE: the official 0.6.0 notes state that Bogdan pays 40% more for Mutant Parts, with the bonus reflected directly in the displayed price, and that Bogdan no longer sells the Knife. Trader stock and location rotate between patches, so confirm in-game before making a dedicated trip. NO RANK REQ
Raisa Faction Diplomatic Intermediary Neutral Chapel Outpost
  • Diplomatic Safe-Pass Permits
  • Reconciliation Bounty Contracts
  • Forged ID Papers
CORE MECHANIC: If you become hostile with Rada, Gunners, or Acolytes, visit Raisa to purchase reconciliation courier missions to restore neutral standing. In Hotfix 0.7.2, Raisa can offer follow-up jobs without waiting for the current one to finish, alongside a rebalancing of Raisa jobs. NO RANK REQ
Grigory General Provisioner Commonfolk Settlement Center
  • AI-2 Orange Medkit
  • Medical Bandages
  • Canned Beef Tushonka
  • Purified Bottled Water
Primary day-one restock hub. If your hunger or radiation spikes after an extraction, Grigory is your most affordable medical refuel. NO RANK REQ
Petar Weaponsmith Market stall (relocated by 0.6.0)
  • Mechanical Components
  • WG-40
OFFICIAL 0.6.0: Petar now sells Mechanical Components and the WG-40, the WG-40 is cheaper, and his stall has been moved. Which stall he stands at changes between patches, so confirm in-game before travelling. NO RANK REQ
Zhivan Common Goods Buyer Settlement traders
  • Common items
OFFICIAL 0.6.0: Zhivan now pays 140% value for Common items, the best documented outlet for ordinary scavenged junk. Stock and location rotate between patches; confirm in-game first. NO RANK REQ
Vesna Common Goods Buyer Settlement traders
  • Common items
OFFICIAL 0.6.0: Vesna pays 75% for Common items, and her Fetch Jobs now reward slightly more money and more Reputation than before. NO RANK REQ
Anatoly Covert Black Market Broker Secret Bunker 04 Drainage Exit
  • 1P78 Kashtan Combat Scope
  • AS Val 30-rnd SPP Mags
  • Night Vision Battery Cells
Only appears between 22:00 and 04:00 night hours in Zalesye. Demands pristine anomaly artifacts for top-tier military gear. Rep Gated

Raisa Diplomatic Reconciliation System

In Scavland, taking bounty contracts against one faction will inevitably lower your reputation with them. If your standing reaches Hostile (< -300 Rep), their patrols will snipe you on sight.

How to Clear Hostile Standing with Factions:

  1. Travel to the Neutral Chapel Outpost and speak with Raisa.
  2. Select the aggrieved faction (e.g. Rada, Gunners, or Mechanists).
  3. Pay a diplomatic bond in rubles or accept a Reconciliation Courier Job (delivering medical supplies or industrial parts to an outpost without firing your weapon).
  4. Upon completion, your reputation resets back to Neutral (0 Rep), lifting highway checkpoint shoot-on-sight orders.

4 Roadmap Factions (Act II & Act III)

The following organizations exist in the game’s lore and official roadmap, and will unlock as the Zalesye map expands northward in upcoming Early Access phases:

Wardens (Phase 2)

Subterranean Wardens

Subterranean isolationist soldiers sealed inside deep nuclear silos since the first outbreak. Known only through intercepted radio broadcasts.

Planned: Deep Soviet Nuclear Silos (Locked)
Marauders (Phase 3)

Northern Marauder Clans

Feral raider factions roaming the uncharted northern perimeters beyond the current river boundary.

Planned: Northern Radioactive Bog (Act II Map Expansion)
Ecologists (Phase 2)

State Ecological Expedition

Government-funded scientific survey units sent to chart the biological progression of the Mist phenomenon.

Planned: Mobile Bio-Lab Convoy (Act II)
Smugglers (Phase 3)

Outland Smuggler Ring

Cross-border contraband syndicate capable of smuggling foreign high-tech hardware into the exclusion zone.

Planned: Sub-Rail Transit Tunnels (Act III)

Related Arsenal & Resource Guides