Media: user-provided authorized asset pack · Official Steam announcements & community reports · Update 0.7.0. This image supports context, not every mechanic described on the page.
Field notes
- 01 · Master the 25+ Arsenal & Caliber Roles: Scavland features over 25 verified firearms spanning Assault Rifles, Battle Rifles, SMGs, Shotguns, Snipers/DMRs, and Sidearms. Match your primary to the target threat profile: high-penetration 5.45x39mm or 7.62x39mm for armored scavengers, and buckshot for mutated wildlife. Inspect verified stats in our [Weapons Database](/weapons/).
- 02 · Modular Attachment Workbench Customization: Safehouse workbenches allow players to swap stocks, magazines, optics, muzzle devices, and grips. Update 0.7.0 expanded stock compatibility between Bahadir, MK-47, 74u, and Borealis families, while adding a 30-round magazine for the Thread Cutter. Foregrips provide dedicated ergonomics and handling improvements.
- 03 · Navigate Update 0.7.0 Durability & Jam Thresholds: In Update 0.7.0, weapon durability was significantly increased across almost the entire arsenal. Rifles now last approximately twice as many shots per durability point, hard-jam chance at 10% durability is reduced to 33%, and catastrophic explosions only occur below 30% durability (down from 50%).
- 04 · Field Maintenance & Universal Repair Kits: Perform preventative care before weapons enter danger thresholds: Glue and Gun Lube can be used from 80% durability (previously 85%), while Cleaning Rods and Field Repair Kits can be used from 70% durability (previously 75%). Gun and Armor Repair Kits now restore gear regardless of how damaged it is.
- 05 · Secondary Weapon (Sidearm) BIS Selection: To preserve primary rifle durability and scarce ammunition against basic rats, carry a dependable sidearm. The suppressed PM Nikolay PB offers quiet infiltration, the hard-hitting Leon 1895 Short delivers heavy stopping power (+50% projectile damage in Update 0.7.0 / 0.6.2), and the Bahadir 918 Short provides 15 shots per durability point.
Evidence boundary
| Verified Arsenal Scope | Scavland features 25+ weapons and hundreds of weapon parts and attachments (Update 0.7.0) |
| Weapon Durability Pass | Rifles and larger weapons last roughly twice as many shots per durability point since Update 0.7.0 |
| Explosion Threshold | Firearms only risk exploding when fired below 30% durability (improved from 50% in Update 0.7.0) |
| Jam Probability Reduction | At 10% durability, hard jam chance was reduced from 45% to 33% (Update 0.7.0) |
| Maintenance Thresholds | Glue & Gun Lube usable from 80% durability; Cleaning Rods & Field Kits usable from 70% durability |
| Universal Repair Kits | Gun & Armor Repair Kits can be used regardless of equipment damage condition (Update 0.7.0) |
| Shotgun Bleed Limit | Shotguns apply a maximum of one bleed effect per shot instead of per pellet (Update 0.7.0) |
| Evidence Baseline | Official Steam announcements & community reports · Update 0.7.0 |
Questions players ask
What changed with weapon durability and jamming in Update 0.7.0?
Weapon durability was significantly increased across almost the entire arsenal, with many rifles lasting twice as many shots per point. Hard jamming at 10% durability dropped from 45% to 33%, catastrophic explosions now only occur below 30% durability (previously 50%), and Repair Kits work at any wear level.
What is the best secondary weapon (sidearm) in Scavland?
For stealth, the suppressed PM Nikolay PB provides silent takedowns. For raw stopping power, the Leon 1895 Short deals +50% projectile damage with a 75 fire rate. For dependable longevity, the Bahadir 918 Short offers 15 shots per durability point with standard 9x18mm rounds.
At what durability percentage can weapons explode?
In Update 0.7.0, the catastrophic failure threshold was lowered to 30% durability (previously 50%). Firing a weapon above 30% durability will never trigger a catastrophic explosion.
How do maintenance consumables work in Update 0.7.0?
Glue and Gun Lube can now be applied once durability drops to 80% (previously 85%). Cleaning Rods and Field Repair Kits can be used from 70% durability (previously 75%). Full Repair Kits have no minimum percentage requirement.
Do shotgun pellets stack multiple bleed effects?
No. Update 0.7.0 capped shotguns to apply a maximum of one bleed effect per shot, preventing excessive bleed stacking from individual pellets.