Resource desk
Find
useful.
Loot, materials, weapons and trade decisions grouped for the next run. No invented drop tables.

Gear · Official
Weapons & attachments
How to think about Scavland weapons, gear and attachment choices without pretending unverified stats are final.
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Resources · Community demonstration
Loot & scavenging
A practical framework for searching ruins, managing inventory space and judging risk while the Scavland loot tables mature.
Read field notesSystems · Official
Crafting & trading
A practical starting point for crafting, traders and resource decisions based on the official game loop.
Read field notes