Scavland Ammo Guide

All Calibers, Armor Penetration & Flesh Damage Meta

Comprehensive Scavland ammunition guide: 9x18mm, 9x19mm, 5.45x39mm, 7.62x39mm, 7.62x54mmR, and 12-gauge shotgun shells ballistics breakdown.

Evidence: In-Game Ballistics Manifest & Steam Community Testing · Update 0.7.2
Quick answerUnderstanding ammunition ballistics in Scavland is just as critical as choosing your firearm. The combat engine models two distinct damage parameters: Armor Penetration (AP) and Flesh Damage. Firing budget pistol ammunition like 9x18mm or buckshot into heavy plate armor deflects with minimal damage, while high-velocity 7.62x39mm or 7.62x54mmR rounds slice through ballistic vests to drop armored scavengers in seconds. In Update 0.7.0, shotguns were balanced to apply a maximum of one bleed effect per shot rather than stacking per pellet, cementing buckshot as the premier tool for hunting mutated beasts like Hellhounds and Tongue Monsters.
Ammunition boxes, magazine loading, and caliber ballistics in Scavland

Media: user-provided authorized asset pack · In-Game Ballistics Manifest & Steam Community Testing · Update 0.7.2. This image supports context, not every mechanic described on the page.

Field notes

  • 01 · 9x18mm Makarov (Early-Game Budget Caliber): Plentiful and inexpensive. Excellent for killing baseline roaches, rats, and unarmored scavengers using sidearms like the PM Nikolay PB or Bahadir 918. Ineffective against armored military vests.
  • 02 · 9x19mm Parabellum (Balanced Sidearm & SMG Round): Fires with flatter trajectories and higher velocity. Deals reliable flesh damage with light armor penetration when loaded into submachine guns like the Borealis 9mm.
  • 03 · 5.45x39mm Soviet (Standard Assault Rifle Caliber): The workhorse military round for the Mikhail 74U. Offers high muzzle velocity, minimal recoil, and reliable penetration against Tier 1 and Tier 2 body armor.
  • 04 · 7.62x39mm Intermediate (High Armor Penetration): Chambered in heavy platforms like the MK-47. Delivers crushing kinetic energy that shatters Tier 3 bandit plate carriers in 2-3 direct chest impacts.
  • 05 · 7.62x54mmR Full-Power Rifle (Sniper & DMR BIS): The premier long-range sniper cartridge used by the 63 Dragoon. Guarantees one-shot vital eliminations against virtually all human targets at extreme engagement distances.
  • 06 · 12-Gauge Shotgun (Buckshot vs Slugs): 12-gauge Buckshot deals massive spread damage that staggers charging mutants instantly. When facing armored sentries, load specialized 12-gauge Slugs to punch directly through armor plates.

Evidence boundary

Top Armor-Piercing Caliber 7.62x54mmR (Defeats all known body armor tiers)
Best All-Round Rifle Round 7.62x39mm (Optimal balance of punch and availability)
Best Mutant Hunting Round 12-Gauge Buckshot (High stagger; max 1 bleed per shot)
Stealth Infiltration Caliber 9x18mm Subsonic when paired with suppressed PM Nikolay PB
Shotgun Bleed Cap Capped at 1 bleed effect per shot since Update 0.7.0
Ammunition Unloading Right-click magazines in inventory to unload loose rounds for repackaging
Verified Baseline In-Game Ballistics Manifest & Steam Community Testing · Update 0.7.2

Questions players ask

Which ammo type is best against armored human bandits?

7.62x39mm and 7.62x54mmR are the best armor-piercing calibers. They punch through Tier 2 and Tier 3 body armor vests without suffering severe damage reduction.

Why are shotgun pellets doing less bleed damage now?

In Update 0.7.0, developers capped shotguns to apply a maximum of one bleed effect per trigger pull, preventing instant bleed-out deaths from single buckshot blasts.

Can I craft ammunition at safehouse workbenches?

Yes! Workbench recipes require Gunpowder, Scrap Metal, and Clean Water to craft standard 9x18mm, 5.45x39mm, and 12-gauge shells.

How do I unload ammunition from weapons I scavenge?

In your inventory grid, right-click the firearm and select 'Unload Ammo' or drag the magazine off the weapon to strip loose cartridges into your stash.

Where can I barter for cheap 7.62x39mm rifle rounds?

Trader Volodymyr at the Crossroads annex and Mechanist quartermasters sell military ammunition boxes in exchange for electronic scrap and rubles.