Media: user-provided authorized asset pack · Official Steam announcements & community reports · Update 0.7.0. This image supports context, not every mechanic described on the page.
Field notes
- 01 · Tongue Monsters (Lickers) — Bunker Apex Predators: Found lurking inside underground facilities like Sector B-4. They launch high-velocity flesh tongues that grapple and pull survivors. Maintain distance, listen for wet clicking audio cues, and fire high-stagger 12-gauge shotgun blasts directly into their mouth.
- 02 · Hellhounds (Feral Canines) — Swift Pack Stalkers: Roam in packs of 2 to 4 along forest edges. They possess rapid sprint speeds and attempt to circle your flanks. Use high-capacity SMGs or sidearms (like the Bahadir 918) to drop them during straight-line charges.
- 03 · Big Bears — Colossal Wasteland Tanks: Possess massive health pools capable of absorbing entire assault rifle magazines. Target their head with high-penetration 7.62x39mm or 7.62x54mmR rounds from behind solid obstacles; avoid open-field firefights.
- 04 · Splatters — Acidic Bio-Anomalies: Pulsing biological clumps that erupt into toxic puddles upon death. Eliminate them exclusively from long range with rifles to prevent lethal chemical splash damage that dissolves armor durability.
- 05 · Armored Bandit Sentries — Human Marksmen: Wear ballistic vests and deploy tactical shotguns or rifles. Aim for the legs if they wear heavy chest armor, or use armor-piercing 7.62mm rounds to penetrate plate carriers before they alert nearby garrisons.
- 06 · Nocturnal Stalkers — The 21:00 Threat: Spawning exclusively between 21:00 and 05:30, night mutants possess heightened hearing and track flashlight beams from 40m away. Travel with weapon lights toggled off and use optical Binoculars for quiet recon.
Evidence boundary
| Deadliest Mutant | Tongue Monsters (Lickers) — Grapple attacks pull players into melee |
| Deadliest Wildlife | Big Bears — Massive health pool; requires armor-piercing 7.62mm calibers |
| Night Spawns Window | Nocturnal mutants roam exclusively between 21:00 and 05:30 |
| Acid Hazard | Splatters explode into chemical pools on death; kill from 15m+ distance |
| Human Faction AI | Bandits use cover, callouts, and flank maneuvers; reticle turns red on lock |
| Trophy Payout | Bogdan pays a +40% bounty premium for mutant glands and teeth |
| Verified Baseline | Official Steam announcements & community reports · Update 0.7.0 |
Questions players ask
How do I break free from a Tongue Monster grapple?
Spam the dodge roll button [Space / Right Stick] while firing point-blank shotgun shells to stagger the creature and sever the flesh tongue.
What caliber is recommended for hunting Big Bears?
Use heavy 7.62x39mm (MK-47) or 7.62x54mmR (63 Dragoon). Standard 9mm pistol rounds deal negligible damage against bear hide.
Why do enemies and mutants seem to detect players through walls or in dark areas?
In Early Access (Update 0.7.0 / 0.7.2), enemy AI perception is heavily driven by acoustic alert propagation. Firing unsuppressed firearms or sprinting alerts hostiles within a broad radius, causing them to pursue your last known acoustic coordinate even if you break line of sight behind thin obstacles. To counter aggressive AI tracking, immediately disengage after loud gunshots, use suppressed weapons like the PM Nikolay PB, and navigate without weapon flashlights within 40 meters of hostile zones.
Why do bandits keep spotting me at night from far away?
Flashlights and weapon torches project visible cones that AI marksmen detect up to 40 meters away. Turn off flashlights and use binoculars or night vision to scout.
Do mutants fight against bandit patrols?
Yes! Scavland features dynamic faction infighting. If pursued by Hellhounds, running toward a bandit checkpoint often causes enemies to engage each other, allowing you to escape.
Where can I turn in mutant teeth and pelts for rubles?
Trader Bogdan at the forest perimeter outpost specializes in biological bounties, paying 40% more for mutant parts than any other merchant.