Scavland Status Effects Guide

Bleeding, Fractures, Radiation & Cures

Complete reference of all Scavland status effects: arterial bleeding, bone fractures, dehydration lock, radiation sickness, toxic mist poisoning, and exact medical cures.

Evidence: In-Game Debuff Manifest & Medical Treatment Testing · Update 0.7.2
Quick answerSurviving combat in Scavland requires understanding the intricate medical status effects and debilitating physical debuffs modeled by the survival engine. Unlike games where health merely acts as a single hitpoint pool, Scavland inflicts realistic physiological penalties: Arterial Bleeding drains health at up to 5 HP/sec while disabling standard medkit recovery; Bone Fractures reduce character sprint speed by 40% and inflate weapon sway by 60%; and Dehydration Lockout completely halts stamina recovery during sleep. Below is the comprehensive medical treatment protocol for diagnosing and curing every negative condition.
Medical triage, status effect icons, and debuff treatment in Scavland

Media: user-provided authorized asset pack · In-Game Debuff Manifest & Medical Treatment Testing · Update 0.7.2. This image supports context, not every mechanic described on the page.

Field notes

  • 01 · Arterial Bleeding (High-Priority Threat): Caused by bullet lacerations and mutant claws. Drains health rapidly (up to 5 HP/sec). Treatment: Apply a Sterile Bandage or Military Hemostatic Gauze immediately from quick slot [5].
  • 02 · Bone Fracture (Mobility & Aim Debuff): Caused by high falls, shotgun blasts, or bear charges. Imposes -40% move speed and +60% weapon sway. Treatment: Apply a Wooden Splint (crafted from 2x Wood and 1x Clean Cloth).
  • 03 · Radiation Poisoning (mSv Accumulation): Caused by entering yellow/red anomaly fields or unsealed bunkers. Drains maximum stamina and causes vision blur. Treatment: Consume Charcoal Tablets (minor) or inject Rad-Away (150 mSv purge).
  • 04 · Dehydration & Starvation (Metabolic Lock): Reaching 0% Hydration or Energy blocks stamina regeneration upon waking from sleep. Treatment: Consume Boiled Water, soda cans, or canned stew before resting.
  • 05 · Toxic Mist Inhalation (Lung Corrosion): Caused by roaming the Mist with an expired gas mask filter. Degrades maximum health over time. Treatment: Replace the gas mask with an 80%+ filter and take Antidote Injectors.
  • 06 · Concussion & Shellshock: Caused by explosive blasts or non-fatal helmet bullet impacts. Distorts peripheral vision and muffles audio. Treatment: Rest in cover for 15 seconds; pop Painkillers to restore focus.

Evidence boundary

Arterial Bleed Drain Up to 5 HP per second; halts natural and medkit regeneration
Bone Fracture Penalty -40% movement speed, +60% weapon sway until splinted
Dehydration Impact Locks stamina recovery at 0% during mattress sleep
Rad-Away Potency Instantly purges 150 mSv of toxic radiation accumulation
Gas Mask Durability Requires 80%+ filter charge to block active toxic Mist damage
Campfire Healing Buff Doubles passive health regeneration rate (Update 0.7.0)
Verified Baseline In-Game Debuff Manifest & Medical Treatment Testing · Update 0.7.2

Questions players ask

Why does my health keep dropping even after using a medkit?

You have an untreated active Bleeding effect. Medkits will not restore health until you apply a Sterile Bandage or Hemostatic Gauze to close the wound.

How do I fix a broken leg in Scavland?

Use a Wooden Splint. Splints can be crafted at any workbench from 2x Scrap Wood and 1x Clean Cloth or bought from Physician Anna.

What happens if my radiation meter enters the red zone?

Your maximum HP will permanently decrease, character movement will slow down, and your operative will vomit, losing hydration rapidly.

Can I sleep off radiation sickness in Scavland?

No! Sleeping with high radiation will cause your character to take continuous damage and potentially die in their sleep. Purge radiation first.

How do I prevent weapon sway from fractures during combat?

Apply a splint immediately, or take Painkillers which temporarily suppress fracture sway penalties for 90 seconds.