【Scavland攻略】Metabolism & Health:完全解説と立ち回り

ScavlandのMetabolism & Healthに関する完全攻略ガイド。Zalesye荒野での仕様、データ、戦術的アドバイスを解説。

検証データ:In-Game Physiological System Testing & Steam Patch Notes · Update 0.7.0
クイックアンサーSurvival in Scavland demands vigilant management of your operative's physiological state across five interconnected vital meters: Health (HP), Stamina, Hydration (Thirst), Energy (Hunger), and Radiation Dosage (mSv). Neglecting hydration locks stamina regeneration at 0% while sleeping, leaving you paralyzed upon waking. Untreated arterial bleeding drains health at an alarming rate of up to 5 HP/sec, completely negating standard medkit healing. Surviving prolonged wasteland incursions requires carrying Sterile Bandages, boiling clean water at campfires, and administering Charcoal Tablets before venturing into radioactive anomaly fields.
Health status bars, hydration meters, and medical triage in Scavland

メディア:実機検証データおよびゲーム素材 · In-Game Physiological System Testing & Steam Patch Notes · Update 0.7.0。

戦術フィールドノート

  • 01 · Prevent Dehydration Stamina Lockout: If your Hydration gauge reaches zero, sleeping in a safehouse bed will not restore character stamina. Always drink Boiled Water or clean soda to bring hydration above 50% before resting.
  • 02 · Prioritize Immediate Hemorrhage Control: Bleeding effects deal continuous damage and prevent health medkits from applying regeneration. Bind Sterile Bandages or Military Hemostatic Gauze to quick slot [5] to stop bleeding within 2 seconds.
  • 03 · Treat Fractures with Wooden Splints: Falls from high watchtowers or shotgun impacts cause bone fractures, penalizing run speed by 40% and weapon sway by 60%. Craft a Wooden Splint from wood scraps and clean cloth to immediately clear the fracture debuff.
  • 04 · Manage Radiation Dosage & Gas Mask Filters: Entering dense yellow radiation zones without protection causes progressive toxic poisoning. Equip a gas mask with at least 80% filter durability and pop Charcoal Tablets early to purge rads.
  • 05 · Exploit Doubled Campfire Healing Buff: Under Update 0.7.0, resting beside a lit campfire grants doubled passive health regeneration, provided your hunger and thirst meters remain above the green threshold.
  • 06 · Reserve Rad-Away Injectors for Red Mist Incursions: Rare military Rad-Away auto-injectors immediately wipe out 150 mSv of severe radiation. Reserve these valuable consumables exclusively for deep expeditions into the toxic Mist.

検証データ&仕様詳細

Arterial Bleed Drain Rate Drains up to 5 HP/sec until treated with bandages or gauze
Fracture Penalty -40% movement speed and +60% weapon sway until splinted
Dehydration Sleeping Lock Stamina regeneration locks at 0% if sleeping while dehydrated
Campfire Healing Bonus Doubles passive health regeneration rate (Update 0.7.0)
Radiation Threshold Yellow zone triggers toxic damage; purge with Charcoal Tablets
Rad-Away Potency Immediately removes 150 mSv of accumulated radiation dosage
Verified Baseline In-Game Physiological System Testing & Steam Patch Notes · Update 0.7.0

よくある質問 (FAQ)

Why is my stamina not regenerating after sleeping in Scavland?

You are suffering from severe dehydration. When your thirst meter hits zero, sleeping will not restore stamina. Drink Boiled Water or energy drinks before resting.

How do I stop severe bleeding in combat?

Use a Sterile Bandage or Hemostatic Gauze from your hotbar. Regular medkits will not restore health until all active bleeding effects are closed.

How do I fix a broken leg or arm in the field?

Apply a Wooden Splint. Splints can be crafted at any workbench from 2x Scrap Wood and 1x Clean Cloth or bought from Physician Anna at the Zalesye clinic.

Where can I find clean water in Scavland?

Find empty tin cans and water bottles, then stand next to any lit campfire to boil contaminated water into safe Boiled Water.

What is the difference between Charcoal Tablets and Rad-Away?

Charcoal Tablets slowly purge minor radiation in yellow zones and cost very few rubles. Rad-Away auto-injectors provide instantaneous heavy decontamination (150 mSv) in red anomaly zones.